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squadssquad for games
Overclock Original

Arcade

You explain the game you want. The team sets the rules, creates the look, codes it, and plays it to test.

A squad is a ready-made AI team inside Overclock. Each AI handles one part of the project. You talk to the maestro; it splits the work and merges everything at the end.

To start, you answer 3 questions. Before coding, you approve how the game works and how it should look. At the end, you get a link to play and a short video proving the run.

on Boost Pro, R$ 98,50/mês nos 3 primeiros meses10 published deliveries
real deliveryopen project
OVERCLOCK MON — o game construído no Overclock, jogável em overclock.sh/game
Overclock MonRPG web em que o jogador monta o harness, escolhe agentes e aprende a controlar o custo de tokens jogando.
questions to start
3
AI during creation
1/image
ways to test the game
3
of video as proof
15s
how it works · no jargon

What happens after you ask for the game.

The maestro is the AI that organizes the team. You talk to it; it turns the request into tasks, tracks each part, and gathers the result. You don't have to coordinate each AI yourself.

imagine you say
“I want a browser game in the style of Flappy Bird, easy to understand, with this look.”
here's what Arcade does

One AI locks the rules, another codes, others create the art, and review plays it on desktop and mobile.

  1. 01

    You answer 3 questions

    Say what game you want, how the person plays, and which known game to use as a reference.

  2. 02

    You approve the rules

    The team shows the main action, the goal, and the look before coding.

  3. 03

    Code and images move together

    One AI codes while others produce the art in the same style.

  4. 04

    Review really plays it

    A bot plays, mobile is tested, and the screen is checked visually.

  5. 05

    You get the game

    The link comes ready to play, along with a short video of the run.

You decide what you want and approve the important moments. The maestro handles the coordination between the AIs.

10 published deliveries

Games and experiences this squad already shipped.

Open the projects to see different rules, styles, and technologies running in the browser.

want the same process on your project?You say what you want. The team handles the creation and the testing.
Subscribe and run this squadon Boost Pro, R$ 98,50/mês nos 3 primeiros meses
what you get

From mechanic to published game.

The work doesn't end in a chat reply. You get files, previews, and links you can open, review, and use.

  • Live game

    A link ready to open and play in the browser.

    See technical details

    Jogo web jogável com URL — RNG seedado (mesmo seed = mesma partida), tempo de jogo em vez de wall-clock

  • Approved rules

    The main action, the goal, and the look defined before coding.

    See technical details

    Mecânica em 3 frases + core loop de 10 segundos + Style Block aprovados antes de existir código

  • Own images

    The game’s art created in the same style.

    See technical details

    N sprites com 1 estética: 1 agente por asset, Style Block verbatim em cada um

  • Recorded test

    A short video of a bot playing to show the run works.

    See technical details

    Vídeo de 15 segundos do bot jogando como prova de entrega — ninguém confia em 'funciona'

how the squad works

First it’s fun on paper. Then it becomes code.

The team locks the rules and the look before coding, produces code and images at the same time, and finishes by playing to test.

  1. 01step 1Rules and look1 part done by the team
    • oc-frontend

      mechanic in 3 sentences · 10-second core loop · Style Block that locks every asset

    your approval

    Mechanic + Style Block — you approve the game on paper before any code exists.

  2. 02step 2Build2 parts done by the team
    • oc-frontend

      seeded RNG (deterministic playtest) · game time, never wall-clock · juice from the build onward

    • oc-media×N

      1 agent PER ASSET: Style Block verbatim → lint → generate → look. N sprites, 1 style

    your approval

    Playable URL.

  3. 03step 3Playtest3 parts done by the team
    • bot playtest

      a bot PLAYS and records a 15-second video — the delivery proof

    • mobile/touch

      touch controls? right viewport?

    • pixel-inspection

      entropy, edge density, render budget — headless FPS isn't evidence

    your approval

    Video + metrics + "is it fun?" No player decision within 30 seconds = fails before polish.

session recorded in logs

O pedido inteiro tinha 5 palavras: “criar um game. your bet”

Sessão de 12/07/2026, reconstruída do transcript do maestro, do banco de tokens e do relatório de QA. Todo número abaixo tem fonte.

do pedido de uma linha ao jogo jogável entregue
~1h
só de playtest do QA — mais que as 3 tentativas de build somadas
26min44s
bugs achados pelo QA antes da entrega, corrigidos e re-testados PASS
2
linhas de código-fonte, mais 4 sprites gerados em paralelo
782
Open the full session record
  1. O usuário não descreveu o jogo — apostou. O squad decidiu sozinho o tema (capivara voadora no Pantanal), a mecânica (estilo Flappy Bird) e o nome.
  2. Duas tentativas de build travaram em planejamento e foram descartadas em segundos. O maestro percebeu, endureceu a instrução — “sua primeira ação é escrever o package.json” — e a terceira construiu o jogo em 3 minutos.
  3. O QA testou os 8 itens prometidos um a um, em browser de verdade, e achou o bug que o jogador sentiria: a tecla espaço podia não responder sem foco na janela. Corrigido e re-verificado PASS antes da entrega.
  4. Depois de entregue, o usuário travou o próprio terminal e reportou “tudo travado”. O squad investigou, matou os processos presos e confirmou o jogo pausando e retomando — sem o usuário digitar mais nenhum comando.

Os números acima são da sessão “Capivara Voadora”, registrada em log de ponta a ponta. O Overclock Mon — jogável em overclock.sh/game — é outro jogo e outra história: aqui está o processo, lá está o case público que você pode jogar agora.

ready to run

Your next game can start with three answers.

On Boost Pro, you call Arcade, approve the rules, and get a playable version with proof of the test.

on Boost Pro, R$ 98,50/mês nos 3 primeiros meses