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Laschuk · Game · 2026

Seattlers — Three.js

The second case in the Seattlers benchmark, with the same logistics-strategy game and an independent visual implementation in Three.js.

Playable isometric map of the Seattlers experiment in the Three.js version
project profile
CategoryGame
StatusLive
Built withSquad arcade
the project

the challenge

Run the same game contract as the Phaser version with a different visual engine, preserving controls, rules, and progression.

how it was built

This build uses Three.js with WebGL rendering, an orthographic camera, and raycasting-based selection. The loop and bitmaps are shared with the benchmark, with no claim of a performance advantage between the engines.

what's finished

Concrete delivery, item by item.

  • Independent playable case with the same campaign and objectives as the Seattlers benchmark.
  • Isometric map rendered in Three.js with pan, zoom, and terrain selection.
  • Roads, flags, carriers, resource chain, and territorial expansion.
  • Built-in manual, construction shortcuts, pause, speed, and a completion state.
built by

Laschuk

Founder and builder at Overclock. Turns ideas into apps, sites, automations, SaaS, and games — and documents the whole path live on YouTube.

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