build app
It's where I open the panes, split missions across agents, and follow the build through to delivery.
Open overclock.shReal products, built in front of everyone.
Founder and builder at Overclock. Turns ideas into apps, sites, automations, SaaS, and games — and documents the whole path live on YouTube.

I build products with teams of AI agents and show the whole process: the brief, the attempts that don't land, QA, and the live delivery.
Overclock was born this way — first as an internal tool, then as a product the livestream community asked for. This portfolio brings together the deliveries that came out of that process.
what I build
Overclock is the workspace. The accounts below make up the capacity I split across the teams.
build app
It's where I open the panes, split missions across agents, and follow the build through to delivery.
Open overclock.sh20×
20×
Heavy
Pro
Personal stack as reported by Laschuk · July 2026.
Each card opens a case with the challenge, the build, and what's finished.
24 projects
LiveA web RPG where the player sets up the harness, picks agents, and learns to control token cost by playing.
LiveLaschuk's Vibe Coding Studio site, with services, process, cases, and formats for building software with AI.
LiveA schedule app with a mobile-first experience, day view, and seed data ready to use on the first click.
LiveSaaS for validating emails and phone numbers, with a full product experience, an API, and a subscription flow.
LiveA premium landing page for a conceptual smart ring, with editorial direction and the product visual leading the way.
LiveAn editorial landing page for a CS2 team, with an arena hero, roster, achievements, matches, news, shop, and partners.
LiveThe landing page for an immersion program teaching how to set up an agent that posts to Instagram every day, with an offer, proof, steps, costs, and FAQ.
Documented caseAn automation that fetches exchange rates, logs the run, and delivers the result on schedule — with an alarm when it breaks.
LiveA visual experiment for a conceptual perfumery, with a cinematic opening, the product front and center, and an olfactory narrative.
LiveAn experimental long-form landing page for a training program on creating and delivering sites with AI, with method, modules, offer, and FAQ.
LiveAn experimental landing page for B2B consulting with a flight narrative, an animated hero, and a proposition of operating cycles that close themselves.
LiveAn e-commerce experiment for a fictional cosmetics brand, with a filterable catalog, product page, persistent cart, and a simulated checkout.
LiveA retro soccer jersey e-commerce experiment, with a catalog, product pages, size selection, cart, and a simulated checkout.
LiveAn experimental scoreboard for coding tasks, with results, cost, tokens, and comparisons generated from a structured dataset.
LiveA published SaaS experiment for email and revenue automations, with a landing page, authentication, onboarding, and an internal area for contacts, sales, subscriptions, products, and campaigns.
LiveAn isometric zombie survival game in the browser: you scavenge the block for supplies while noise draws the horde, and every night gets harder.
LiveA playable first-person stealth vertical slice: cross a rainy area, avoid a guard, and reach the lit exit.
LiveA playable isometric economic simulation case, with roads, flags, carriers, production chains, and territorial expansion.
LiveThe second case in the Seattlers benchmark, with the same logistics-strategy game and an independent visual implementation in Three.js.
LiveA 3D defense FPS in Three.js: the perimeter has fallen and you hold the installation with a rifle and an RPG against hostile units.
LiveA 3D RTS in the spirit of the strategy classics: villagers gather resources, you expand your base, and the enemy AI produces and attacks.
LiveA 3D soccer match in the browser: you control France against Morocco, with a scoreboard, timer, and player switching.
LiveAn interactive Solar System simulation: you fly freely between the planets, speed up time, and open the data for each body.
LiveA 2D physics playground: balls with real collisions that you attract by holding the cursor and explode with a click.