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Laschuk · Game · 2026

Outpost: Last Line

A 3D defense FPS in Three.js: the perimeter has fallen and you hold the installation with a rifle and an RPG against hostile units.

Opening screen of the Outpost: Last Line FPS, with the title, control instructions, and a button to enter the perimeter
project profile
CategoryGame
StatusLive
Built withSquad arcade
the project

the challenge

Ship a complete FPS straight in the browser — weapon, enemies, damage, and reload — without a ready-made engine or external assets.

how it was built

The scene runs on Three.js with WebGL, pointer lock, and a custom HUD. The rifle handles corridor precision; the RPG clears groups, and the explosion also damages the player.

what's finished

Concrete delivery, item by item.

  • First-person combat with aiming, firing, weapon swap, and reload.
  • Two weapons with distinct roles: precision rifle and area-effect RPG.
  • Hostile units with damage, cover, and pressure on the perimeter.
  • Opening screen with briefing, controls, and pointer lock.
built by

Laschuk

Founder and builder at Overclock. Turns ideas into apps, sites, automations, SaaS, and games — and documents the whole path live on YouTube.

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