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Laschuk · Game · 2026

Overclock Mon

A web RPG where the player sets up the harness, picks agents, and learns to control token cost by playing.

Playable map of Terminal City in the Overclock Mon game
project profile
CategoryGame
StatusLive
Built withSquad arcade
the project

the challenge

Teach harness logic without turning the experience into a traditional lesson.

how it was built

The idea became a browser RPG: Terminal City, encounters, gyms, and the mascot's evolution translate agents, skills, effort, and token budget into game decisions.

what's finished

Concrete delivery, item by item.

  • Playable web game in the browser, with a map, encounters, and progression.
  • Five gyms tied to the five squads in the Overclock arsenal.
  • The mascot's visual system built entirely in code, with five evolution forms.
  • Battle economy based on token budget and efficiency.
built by

Laschuk

Founder and builder at Overclock. Turns ideas into apps, sites, automations, SaaS, and games — and documents the whole path live on YouTube.

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