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features· arsenal · skills

Skills — superpowers that turbocharge any agent

Instructions that become superpowers: they install themselves on every agent on the team, gated per mission, effective immediately.

what it is

Installable instruction, not code

A skill is a block of instruction any agent can use — a knowledge file that changes how the agent works, without touching code. Install it, and the agent knows. It's the cheapest way to turn a generic agent into a specialist.

On Overclock, skills have two superpowers that don't exist on their own in the CLI: auto-deploy — the role's skill installs itself on every agent on the team the moment it spawns — and the per-mission gate — every agent can run with a closed list of allowed skills, enforced by mechanism.

how to use it

How to use it

Find the skill

Settings → Catalog → Skills, or search the Marketplace.

Install in 1 click

it lands in the CLI you chose and shows up in the catalog instantly.

Use it on the next mission

the agent loads the skill on spawn; in a squad, the gate guarantees each one uses only what it should.

features in the area

What this area has today

Auto-deploy by roleshipped

Function skills (orchestrate, execute, review, research, plan) install themselves when a pane is born with that role.

Skill gate per missionshipped

allowedSkills per agent: no restriction, a closed list, or none — enforced by a hook, not by a polite request.

Overclock Skillshipped

The canonical behavior layer for Claude Code with Overclock — install and remove it from Settings.

Browse in Catalogshipped

Every installed skill, by CLI, with search and a detail panel.

Install via Marketplaceshipped

A skill from the web catalog installs in 1 click and shows up immediately for the next agent.

Status straight from the product's brain: shipped = actually in use; partial = exists, with documented limits.

ready to run

Stop juggling windows. Start shipping in parallel.