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features· area 02 · squad / orchestrationPRO

Squad — a maestro coordinates the team of agents for you

You give the brief. The maestro splits the request, holds each agent accountable, and merges the results. Copy-paste between windows is dead.

what it is

The maestro that coordinates without you copying and pasting

A squad is a named preset of coordinated agents. When you start a squad mission, exactly one pane opens: the maestro's. It reads your brief, splits the work across the agents on the roster — each invoked by name, on demand — tracks every delivery, and merges the results at the end.

The mechanism is honest by construction: the maestro (the orchestrator, in technical terms) runs without editing or shell tools. It can't do the task itself — only delegate, observe, and consolidate. And when an agent finishes, the handoff wakes the maestro instantly: event-driven coordination, not waiting.

how to use it

How to use it

Start a squad

pick the preset in the mission wizard. Only the maestro's pane opens; the team is born as it's called.

Give the brief

the maestro splits the work: each agent gets its task and shows up in a visible pane on the grid.

Get the delivery

each agent reports via handoff, the maestro consolidates and synthesizes. Tokens and cost for the whole squad, aggregated in its pane.

chiefs and scheduling

Area chiefs and cron

In Agentic mode, command gains a second level: area chiefs — 4 types (scout, builder, reviewer, and controller) that break down the work in their area and dispatch visible agents. The chief is born on first invocation and reused while it's alive. The details of who invokes whom are in /features/missions.

And the squad doesn't need you awake: cron tools schedule recurring execution — a prompt or a skill running in a pane on an interval expression, with create, list, and remove.

features in the area

What this area has today

Canonical orchestratorshipped

The maestro runs without editing or shell tools — the delegation gate forces it to delegate, never execute the task itself.

Event-driven handoffshipped

An agent finishes and reports via handoff — the maestro wakes up instantly, no polling, no phantom waiting.

Team on demandshipped

Only the maestro's pane opens at the start. Every agent on the team is born when invoked — and closes itself 30s after delivering.

Area chiefsshipped

4 chief types — scout, builder, reviewer, controller — as a second level of command in Agentic mode.

Tasks sidebarshipped

The mission milestones agents create become a visible scoreboard on the side — to do, in progress, done.

Cron / schedulingshipped

Recurring execution of a prompt or skill in a pane, on an interval expression — create, list, remove.

Overclock Originalsshipped

Builtin squads with curated composition — ready to run, updated automatically on every boot.

Aggregated squad costshipped

The maestro's pane sums tokens and cost across every pane in the mission — including the ones that already closed.

Status straight from the product's brain: shipped = actually in use; partial = exists, with documented limits.

ready to run

Stop juggling windows. Start shipping in parallel.