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features· mission room · 3 modes

Missions — Overclock's 3 modes of work

Free, Squad, or Agentic — 3 modes, each mission with its own panes, status, and worktree.

what it is

The unit of work that never mixes anything up

A mission is the scoped space for one job: its own panes, its own status, and, optionally, its own git worktree. Two jobs on the same project never contaminate each other — each mission lives isolated, with a stable name and status visible on the side.

What changes between missions is the mode: who orchestrates and with how much autonomy. There are 3 modes — and that choice is the first decision in any job on Overclock.

how to use it

How to use it

Open the wizard

+ New Mission in the workspace. Choose local or remote SSH.

Choose the mode

Free, Squad, or Agentic. In Agentic, picking a recipe pre-fills the wizard: you only fill in the delta.

Track it from the side

a live status dot, tasks on the scoreboard, and full restore if you close the app midway.

the 3 modes

Free, Squad, or Agentic — who orchestrates in each

ModeWhen to use itWho orchestrates
FreeExploration, prototypes, direct CLI useYou — choose the providers and how many panes you want
SquadStructured work, with a repeatable division of rolesThe maestro — opens on its own and invokes the team on demand
AgenticGuided composition with area chiefs and deep autonomyThe mission's pilot — invokes chiefs, who dispatch visible workers

Agentic mode has two internal styles: Chain — a sequential pipeline with scout, builder, and reviewer chiefs (research → build → review) — and Control Tower — an exclusive controller chief, with centralized logging and dispatch, for missions that need rigorous state tracking.

area chiefs

Chiefs — the second level of command

ChiefRoleStyle
scoutExploration and research — no production editsChain
builderBuilding — executes and delivers code and artifactsChain
reviewerReview and QA — read-only on the builder's artifactsChain
controllerCentralized logging and dispatchControl Tower (exclusive)

The gate is mechanical, not a promise: chief invocation only exists for the pilot's pane — no worker can call it. The chief is born on first invocation, is reused while it's alive, and its type shows up in the pane header.

tasks

Tasks — the mission's public scoreboard

Agents log the work's milestones and they become a scoreboard on the side: to do → in progress → done, with a count badge. It's your trust instrument — you see exactly what step the team is on, without asking.

Honest about scope: the scoreboard is read-only for you — the agents are the ones who create and move the milestones, during the mission. It's not your task manager; it's the telemetry of their work.

features in the area

What this area has today

3 mission modesshipped

Free (you choose), Squad (maestro commands), Agentic (area chiefs + deep autonomy).

Agentic stylesshipped

Chain (scout → builder → reviewer) or Control Tower (exclusive controller, centralized logging).

MissionWizardshipped

Guided creation — workspace, mode, providers, or preset. With a recipe, intake autofill skips what it already answered.

MissionSidebarshipped

A side rail with live status dots — the dot derives from the maestro pane's real state, no refresh needed.

Worktree per missionshipped

Each mission can have its own isolated git worktree — parallel work without mixing branches.

Session restoreshipped

Closed the app midway? Restore cards bring the whole mission back — including remote sessions still alive on a VPS.

Tasks sidebarshipped

The mission's scoreboard: milestones created by the agents, visible across to do → in progress → done.

Status straight from the product's brain: shipped = actually in use; partial = exists, with documented limits.

ready to run

Stop juggling windows. Start shipping in parallel.