Missions — Overclock's 3 modes of work
Free, Squad, or Agentic — 3 modes, each mission with its own panes, status, and worktree.
The unit of work that never mixes anything up
A mission is the scoped space for one job: its own panes, its own status, and, optionally, its own git worktree. Two jobs on the same project never contaminate each other — each mission lives isolated, with a stable name and status visible on the side.
What changes between missions is the mode: who orchestrates and with how much autonomy. There are 3 modes — and that choice is the first decision in any job on Overclock.
How to use it
Open the wizard
+ New Mission in the workspace. Choose local or remote SSH.
Choose the mode
Free, Squad, or Agentic. In Agentic, picking a recipe pre-fills the wizard: you only fill in the delta.
Track it from the side
a live status dot, tasks on the scoreboard, and full restore if you close the app midway.
Free, Squad, or Agentic — who orchestrates in each
| Mode | When to use it | Who orchestrates |
|---|---|---|
| Free | Exploration, prototypes, direct CLI use | You — choose the providers and how many panes you want |
| Squad | Structured work, with a repeatable division of roles | The maestro — opens on its own and invokes the team on demand |
| Agentic | Guided composition with area chiefs and deep autonomy | The mission's pilot — invokes chiefs, who dispatch visible workers |
Agentic mode has two internal styles: Chain — a sequential pipeline with scout, builder, and reviewer chiefs (research → build → review) — and Control Tower — an exclusive controller chief, with centralized logging and dispatch, for missions that need rigorous state tracking.
Chiefs — the second level of command
| Chief | Role | Style |
|---|---|---|
| scout | Exploration and research — no production edits | Chain |
| builder | Building — executes and delivers code and artifacts | Chain |
| reviewer | Review and QA — read-only on the builder's artifacts | Chain |
| controller | Centralized logging and dispatch | Control Tower (exclusive) |
The gate is mechanical, not a promise: chief invocation only exists for the pilot's pane — no worker can call it. The chief is born on first invocation, is reused while it's alive, and its type shows up in the pane header.
Tasks — the mission's public scoreboard
Agents log the work's milestones and they become a scoreboard on the side: to do → in progress → done, with a count badge. It's your trust instrument — you see exactly what step the team is on, without asking.
Honest about scope: the scoreboard is read-only for you — the agents are the ones who create and move the milestones, during the mission. It's not your task manager; it's the telemetry of their work.
What this area has today
3 mission modesshipped
Free (you choose), Squad (maestro commands), Agentic (area chiefs + deep autonomy).
Agentic stylesshipped
Chain (scout → builder → reviewer) or Control Tower (exclusive controller, centralized logging).
MissionWizardshipped
Guided creation — workspace, mode, providers, or preset. With a recipe, intake autofill skips what it already answered.
MissionSidebarshipped
A side rail with live status dots — the dot derives from the maestro pane's real state, no refresh needed.
Worktree per missionshipped
Each mission can have its own isolated git worktree — parallel work without mixing branches.
Session restoreshipped
Closed the app midway? Restore cards bring the whole mission back — including remote sessions still alive on a VPS.
Tasks sidebarshipped
The mission's scoreboard: milestones created by the agents, visible across to do → in progress → done.
Status straight from the product's brain: shipped = actually in use; partial = exists, with documented limits.
Where this actually gets to work
all squads →App Factory
Backend e frontend em paralelo, contra o contrato — não um contra o outro. App web com dados seed pra você usar no primeiro clique: pico de 8+ panes, 3 gates.
Overclock OriginalAutopilot
Roda de madrugada. Te acorda só se quebrar: automação com script + cron + log + alarme de falha, verificada no horário real — N+1 panes, 3 gates.
Overclock OriginalCinema Site
Rouba o DNA da referência. Entrega uma produção de cinema: site completo com design extraído ao vivo, copy por seção e 6 imagens geradas em paralelo — pico de 9 panes, 2 gates.