Workspace — files, editor, and browser in the same cockpit
Terminal, editor, browser, and files on one screen. `overclock .` and you pick up right where you left off.
Everything about the project on one screen
The workspace is the cockpit's floor: each project lives in a tab, with its own panes, missions, files, and sessions. Terminal, editor, browser, and file tree coexist on the same screen — less window switching, less lost context.
And returning is part of the design: overclock . opens the app right in the directory you're in, and the session picker lists what was left from yesterday — one click and the session resumes where it stopped.
How to use it
Come in through the terminal
cd into the project, overclock . — the app opens with the directory as the active workspace.
Work on the same floor
FILES toggles to the tree + editor; file links in the terminal open in the viewer; localhost opens in the browser pane.
Come back tomorrow
an empty workspace shows the previous sessions; resume whichever one you want with the history intact.
What this area has today
Workspace tabsshipped
One project per tab, each with its own missions and sessions — drag one out and it becomes its own window.
File treeshipped
A file browser with on-demand loading — node_modules and the like filtered out of the noise.
Multi-tab editorpartial
Multi-tab editing with save and markdown preview — no LSP or syntax highlighting; it's a support surface, not an editing IDE.
Session picker + resumeshipped
An empty workspace lists previous sessions — one click resumes the conversation right where it stopped.
CLI launchershipped
`overclock .` in the terminal opens the app with the current directory as the workspace.
Open with Overclockshipped
Double-click .md, .ts, .json, and the like in Finder/Explorer to open them straight in the viewer.
Status straight from the product's brain: shipped = actually in use; partial = exists, with documented limits.
Where this actually gets to work
all squads →Showcase squads arrive as they're recorded — see what's already published at /squads.